The complete map of com.stixsworldhd.seaofstars.ungodlyautotiming.cfg — all seven sections, every setting with its default and legal range, and the same safe hand-editing rules.
The Part 4 merge ships it pre-made: all 28 settings at the
full-power defaults, each carrying the same plain-English description the panel shows, plus its
type, default value and legal range as comments.
Edit while the game is closed. While the game runs, in-game changes win — the
plugin saves the file on Save Config Now and on clean game exit.
Out-of-range values are clamped; unknown enum values fall back to the default. Nuke-and-pave
reset: delete the file and launch — a fresh default config regenerates. In game,
Reset This Tab does the same per tab.
Same entry anatomy as the UngodlyGFX config — description,
type, default and range as comments above every value — just with sections numbered
[1.]–[7.].
[1. General]
Setting
Default
Range / options
Notes
MasterEnabled
true
true / false
The relic's master switch. Off = relic unregistered, every patch passes through, combat 100% stock — effective on the very next hit.
OnlyInCombat
true
true / false
Gates the result safety nets to real battle encounters so out-of-combat systems reusing the same result classes are never touched.
PanelKey
F9
any Unity KeyCode name
The panel hotkey — deliberately not F10, so it never collides with UngodlyGFX. The full legal list is printed as a comment above the entry; also rebindable live from the panel title bar.
PanelScale
1
0.6 – 2
Size of the whole panel — text, buttons, sliders and window together.
PanelTheme
DarkSlate
DarkSlate, PureDark, OLEDBlack
All three fully opaque; DarkSlate carries the relic-gold accent.
ShowStatsOverlay
false
true / false
Tiny one-line corner counter of auto-timed presses this session; costs one text draw per frame.
VerboseLog
false
true / false
Narrates registrations, stretched windows and rescued results into LogOutput.log — turn on when reporting issues.
[2. Attacks]
Setting
Default
Range / options
Notes
AttackAuto
true
true / false
The hidden auto-time attack relic — the timed press on your own hits performed for you, through the exact mechanism the game's accessibility relic uses.
AttackChance
100
0 – 100 %
Rolled per hit. 50 = coin-flip training wheels; 0 = registered but never fires.
Category_BasicAttack
true
true / false
Cover normal weapon attacks.
Category_Special
true
true / false
Cover Skills — the timed-hit portion of MP moves like Sunball, Moonerang, Healing Light.
Category_Ultimate
true
true / false
Cover Ultimate moves.
Category_Combo
true
true / false
Cover two-character combo-point attacks like Solar Rain or Mending Light.
Category_Item
true
true / false
Cover item-usage timings in battle, where applicable.
AttackPressBufferBonus
0
0 – 1 s
Manual-play helper: extra seconds an early press is remembered before the hit lands. 0.15 = comfortable.
AttackLateGraceBonus
0
0 – 1 s
Manual-play helper: extra seconds on the after-hit "late is fine" window.
[3. Blocks]
Setting
Default
Range / options
Notes
BlockAuto
true
true / false
The hidden auto-time block relic — perfect-timing damage reduction on every hit of multi-hit enemy moves, for every party member, solo and couch co-op alike.
BlockChance
100
0 – 100 %
Rolled per incoming hit. 30 = roughly one in three blocked for free.
BlockHoldExtension
0
0 – 2 s
Manual-play helper: every block press keeps the block window open this much longer. Only matters for blocks the relic isn't auto-timing.
[4. Skill QTEs]
Setting
Default
Range / options
Notes
SkillQTEMode
Auto
Vanilla, Lenient, Auto
Moonerang-style per-bounce presses and animation-marker QTEs. Vanilla = untouched; Lenient = manual with stretched windows; Auto = a Perfect fired at the exact moment, every time.
SkillWindowMultiplier
2
0.25 – 10
Lenient only. Multiplies the stock 0.05 s perfect and 0.15 s early/late windows. Below 1.0 = harder than vanilla (0.25 → a 0.0125 s perfect window).
SkillAutoFireLead
0.016
0 – 0.1 s
Auto only. How far ahead of the exact QTE moment the perfect press fires; 0.016 = one 60 fps frame of headroom against stutter. Everything in range still lands dead-center by the game's own math.
[5. Result Safety Net]
Setting
Default
Range / options
Notes
NoFailResults
false
true / false
Rewrites genuinely missed attack / block / aggregated-skill results to successes the instant combat reads them. Respects OnlyInCombat.
UpgradeToPerfect
false
true / false
Promotes every early/late success to a flawless Perfect before combat reads it — top-tier bonuses every time.
MinSuccessCount
0
0 – 4
Couch-co-op booster: forces team-press success counts to at least N. Solo players leave at 0.
[6. Characters]
Setting
Default
Range / options
Notes
EnabledCharacters
All
'All' or a comma-separated id list
Which party members the relic serves. Ids: Zale, Valere, Garl, Serai, MasterMoraine, Reshan, Bst, Artificer, PrototypeZero, Solen, Luana, Valtraid — case doesn't matter, spaces are fine. 'All' includes any future-DLC character. Affects the attack relic's roll, skill-QTE handling and the manual-play helpers; the block relic and the safety net are party-wide by the game's own design.
[7. Internal]
Setting
Default
Range / options
Notes
PanelX / PanelY
-1 / -1
managed automatically
The panel's saved screen position; -1 = default (right side, vertically centered). Set by dragging the title bar in game.
Something not behaving? The troubleshooting page covers the usual
suspects — including the one log line that proves the relic registered.