The guide
UngodlyGFX for Sea of Stars: Sunset Edition
A complete, screenshot-verified walkthrough for installing BepInEx 6 (IL2CPP x64) into Sea of Stars: Sunset Edition and dropping UngodlyGFX v2.0.1 on top — render scale, 8K shadows, HDR grading, full display-mode control and UI scaling, all live from an in-game panel on F10.
What you're installing
This guide covers two pieces that work as a pair. Both are provided on the downloads page as specifically configured, ready-to-drop archives — no hunting through GitHub releases, no guessing which build works with this game.
The loader
BepInEx 6.0.0-be.785 — Unity.IL2CPP, win-x64
The plugin framework that boots inside the game. Sea of Stars: Sunset Edition is an
IL2CPP build of Unity 2021.3.25, which means the classic BepInEx 5
you may know from Mono games will not load here — you need BepInEx 6's dedicated IL2CPP
build. This package is bleeding-edge build 6.0.0-be.785 (commit 6abdba4), pre-configured for this exact game — details on the
requirements page.
The plugin
UngodlyGFX v2.0.1
Ungodly madly vastly enhanced graphics + UI scaling — a performance-first plugin by StixsworldHD that puts the game's entire rendering pipeline in your hands through a fully custom in-game panel on F10. Everything applies live, nothing needs a restart, and anything returned to GameDefault is restored to exactly what the game shipped with.
What UngodlyGFX actually does
The panel drives six areas of the engine. Every control has a plain-English explanation printed directly beneath it in game, and every setting also lives in a fully documented config file — the panel guide and config reference cover all of it.
- Display & pipeline — render scale up to 2.0× supersampling, MSAA up to 8×, HDR rendering, a pixel-art upscale filter (Point / Bilinear / PixelAA), HDR color-grading precision with LUT sizes up to 64, per-camera SMAA/FXAA and banding dithering.
- Shadow overhaul — shadow distance to 1000 units, 4 cascades, main-light shadow maps up to 8192 px, additional-light maps to 8192 px, soft shadows, up to 256 simultaneous dynamic lights, and bias tuning.
- Resolution & aspect — every display mode your monitor reports, listed with its aspect ratio calculated for you; one click switches to it live, with your choice of exclusive, borderless, maximized or windowed mode and refresh rate. An adaptive UI anti-stretch fix keeps the interface correctly proportioned on 21:9, 32:9, 16:10, 4:3 — any aspect.
- UI scaling — one master slider for the whole interface plus individual multipliers for all seven of the game's UI layers (BACK, MAIN, PROMPT, MODAL, CONSOLE, VIDEO, OVERLAY).
- Frame pacing — uncap the frame rate or hard-cap it anywhere from 30 to 1000 FPS with per-frame enforcement, plus an optional always-on FPS overlay.
- Diagnostics — per-module master switches, a live status readout, three panel themes, per-tab and global resets, and instant config saving.
The route — three parts, about ten minutes
Start with Requirements and Downloads if you haven't already — everything else assumes you have both archives on disk.
A look at the panel
The panel is a fully custom widget toolkit drawn from primitives — solid, opaque, draggable, rebindable, and themable. These screenshots (click any image on this site to view it at its original 1920 × 1080 size) show it running on the title screen with an all-out configuration dialed in:


Compatibility snapshot
| Component | Verified against |
|---|---|
| Game | Sea of Stars: Sunset Edition (Steam), build v3.0.60151 — Windows x64 |
| Engine | Unity 2021.3.25, IL2CPP scripting backend |
| Loader | BepInEx 6.0.0-be.785 (6abdba4), Unity.IL2CPP win-x64 · UnityDoorstop 4.5.0 · bundled .NET CoreCLR 6.0.7 |
| Plugin | UngodlyGFX v2.0.1 (SeaOfStars.UngodlyGFX.dll) |
| Guide screenshots | Taken July 2026 on the exact setup above, at 1920 × 1080 @ 144 Hz |
Ready? Head to Requirements & compatibility — or jump straight to the downloads if your machine already ticks every box.